The Resource Game programming all in one, Bruno Miguel Teixeira de Sousa, (ebook)

Game programming all in one, Bruno Miguel Teixeira de Sousa, (ebook)

Label
Game programming all in one
Title
Game programming all in one
Statement of responsibility
Bruno Miguel Teixeira de Sousa
Creator
Contributor
Subject
Genre
Language
eng
Member of
Cataloging source
N$T
http://library.link/vocab/creatorName
Sousa, Bruno Miguel Teixeira de
Dewey number
794.8/15265
Illustrations
illustrations
Index
index present
LC call number
QA76.76.C672
LC item number
S658 2002eb
Literary form
non fiction
Nature of contents
  • dictionaries
  • bibliography
http://library.link/vocab/relatedWorkOrContributorName
EBSCO Publishing (Firm)
Series statement
Premier Press game development series
http://library.link/vocab/subjectName
Computer games
Label
Game programming all in one, Bruno Miguel Teixeira de Sousa, (ebook)
Link
http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=78619
Instantiates
Publication
Bibliography note
Includes bibliographical references (p. 903-906) and index
Color
multicolored
Contents
  • Warnings
  • Vrriables and Operators
  • Variables and Memory
  • What Type of Variables Are There?
  • Using Variables in Your Programs
  • Variable Modifiers
  • Variable Naming
  • Redefining Types
  • What Is an Operator?
  • Bitwise Shift Operators
  • C++ Programming
  • Relational Operators
  • Conditional Operator
  • Logical Operators
  • Operator Precedence
  • Functions and Program Flow
  • Functions: What Are They and What Are They Used For?
  • Creating and Using Functions
  • Default Parameters
  • Variable Scope
  • Recursion
  • Introduction to C++ Programming
  • Things to Remember When Using Functions
  • Program Flow
  • Code Blocks and Statements
  • if, else if, else Statements
  • while, do ... while, and for Loops
  • Breaking and Continuing
  • Switching to switch
  • Randomizing
  • First Game: "Craps"
  • Multiple Files and the Preprocessor
  • Why Use C++?
  • Differences between Source and Header Files
  • Handling Multiple Files
  • What Is the Preprocessor?
  • Avoiding Multiple Includes
  • Macros
  • Other Preprocessor Directives
  • Arrays, Pointers, and Strings
  • What Is an Array?
  • Declaring and Using an Array
  • Multi-Dimensional Arrays
  • Setting Up Visual C++
  • Pointers to What?
  • Pointers and Variables
  • Pointers and Arrays
  • Declaring and Allocating Memory to a Pointer
  • Pointer Operators
  • Manipulating Memory
  • Strings
  • Classes
  • What Is a Class?
  • Building Classes
  • Your First Program: "Hello all you happy people"
  • Using Classes
  • Structure of a C++ Program
  • Commenting
  • Catching Errors
Dimensions
unknown
Extent
1 online resource (xxxvii, 952 p.)
Form of item
online
Isbn
9780585439884
Isbn Type
(electronic bk.)
Other physical details
ill.
Specific material designation
remote
System control number
  • ocm52101010
  • (OCoLC)52101010
Label
Game programming all in one, Bruno Miguel Teixeira de Sousa, (ebook)
Link
http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=78619
Publication
Bibliography note
Includes bibliographical references (p. 903-906) and index
Color
multicolored
Contents
  • Warnings
  • Vrriables and Operators
  • Variables and Memory
  • What Type of Variables Are There?
  • Using Variables in Your Programs
  • Variable Modifiers
  • Variable Naming
  • Redefining Types
  • What Is an Operator?
  • Bitwise Shift Operators
  • C++ Programming
  • Relational Operators
  • Conditional Operator
  • Logical Operators
  • Operator Precedence
  • Functions and Program Flow
  • Functions: What Are They and What Are They Used For?
  • Creating and Using Functions
  • Default Parameters
  • Variable Scope
  • Recursion
  • Introduction to C++ Programming
  • Things to Remember When Using Functions
  • Program Flow
  • Code Blocks and Statements
  • if, else if, else Statements
  • while, do ... while, and for Loops
  • Breaking and Continuing
  • Switching to switch
  • Randomizing
  • First Game: "Craps"
  • Multiple Files and the Preprocessor
  • Why Use C++?
  • Differences between Source and Header Files
  • Handling Multiple Files
  • What Is the Preprocessor?
  • Avoiding Multiple Includes
  • Macros
  • Other Preprocessor Directives
  • Arrays, Pointers, and Strings
  • What Is an Array?
  • Declaring and Using an Array
  • Multi-Dimensional Arrays
  • Setting Up Visual C++
  • Pointers to What?
  • Pointers and Variables
  • Pointers and Arrays
  • Declaring and Allocating Memory to a Pointer
  • Pointer Operators
  • Manipulating Memory
  • Strings
  • Classes
  • What Is a Class?
  • Building Classes
  • Your First Program: "Hello all you happy people"
  • Using Classes
  • Structure of a C++ Program
  • Commenting
  • Catching Errors
Dimensions
unknown
Extent
1 online resource (xxxvii, 952 p.)
Form of item
online
Isbn
9780585439884
Isbn Type
(electronic bk.)
Other physical details
ill.
Specific material designation
remote
System control number
  • ocm52101010
  • (OCoLC)52101010

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