The Resource Game theory : anticipating reactions for winning actions, Mark L. Burkey, (ebook)

Game theory : anticipating reactions for winning actions, Mark L. Burkey, (ebook)

Label
Game theory : anticipating reactions for winning actions
Title
Game theory
Title remainder
anticipating reactions for winning actions
Statement of responsibility
Mark L. Burkey
Creator
Contributor
Subject
Genre
Language
eng
Summary
From its beginnings in the early 1900s, game theory has been a very mathematical, technical subject. However, it also provides valuable, everyday lessons that are important for managers and executives to understand. Current books and textbooks are mostly highly mathematical, and almost all are very long. This primer will deliver a focused and precise, largely nonmathematical overview of topics in game theory that are directly relevant managers and professionals in many fields
Member of
Additional physical form
Also available in print.
Cataloging source
MiAaPQ
http://library.link/vocab/creatorName
Burkey, Mark L
Dewey number
330.015193
Index
index present
LC call number
HB144
LC item number
.B874 2013
Literary form
non fiction
Nature of contents
  • dictionaries
  • abstracts summaries
  • bibliography
http://library.link/vocab/relatedWorkOrContributorName
NC Live eBook Central
Series statement
Economics collection,
http://library.link/vocab/subjectName
  • Game theory
  • Management games
Target audience
specialized
Label
Game theory : anticipating reactions for winning actions, Mark L. Burkey, (ebook)
Link
https://ebookcentral.proquest.com/lib/cmlibrary-ebooks/detail.action?docID=1048419
Instantiates
Publication
Note
Part of: 2013 digital library
Bibliography note
Includes bibliographical references and index
Color
multicolored
Contents
Preface -- 1. Introduction to game theory -- Part I. Simultaneous and sequential games with perfect information -- 2. How to "solve" a game I: simultaneous, one-shot games -- 3. Standard game types -- 4. Larger games and refinements to Nash equilibrium -- 5. How to solve a game II: sequential games -- 6. Repeated games and cooperation -- Part II. Information and other games -- 7. The theory of contracts: introduction to moral hazard and adverse selection -- 8. Corporate games I: games against your customers -- 9. Corporate games II: games against your employees -- 10. Corporate games III: games against the competition -- 11. Building cooperation in teams -- 12. Games against yourself -- Index
Dimensions
unknown
Edition
1st ed.
Extent
1 electronic text (123 p.)
File format
multiple file formats
Form of item
online
Governing access note
Access restricted to authorized users and institutions
Isbn
9781606493632
Isbn Type
(electronic bk.)
Other control number
10.4128/9781606493632
Other physical details
digital file.
Reformatting quality
access
Reproduction note
Electronic reproduction. Ann Arbor, MI : ProQuest, 2015. Available via World Wide Web. Access may be limited to ProQuest affiliated libraries.
Specific material designation
remote
System control number
  • EBC1048419
  • (OCoLC)829304796
  • (CaBNVSL)swl00402167
  • (MiAaPQ)EBC1048419
  • (Au-PeEL)EBL1048419
  • (CaPaEBR)ebr10661535
  • (CaONFJC)MIL450920
  • (OCoLC)846945207
System details
  • Mode of access: World Wide Web
  • System requirements: Adobe Acrobat reader
Label
Game theory : anticipating reactions for winning actions, Mark L. Burkey, (ebook)
Link
https://ebookcentral.proquest.com/lib/cmlibrary-ebooks/detail.action?docID=1048419
Publication
Note
Part of: 2013 digital library
Bibliography note
Includes bibliographical references and index
Color
multicolored
Contents
Preface -- 1. Introduction to game theory -- Part I. Simultaneous and sequential games with perfect information -- 2. How to "solve" a game I: simultaneous, one-shot games -- 3. Standard game types -- 4. Larger games and refinements to Nash equilibrium -- 5. How to solve a game II: sequential games -- 6. Repeated games and cooperation -- Part II. Information and other games -- 7. The theory of contracts: introduction to moral hazard and adverse selection -- 8. Corporate games I: games against your customers -- 9. Corporate games II: games against your employees -- 10. Corporate games III: games against the competition -- 11. Building cooperation in teams -- 12. Games against yourself -- Index
Dimensions
unknown
Edition
1st ed.
Extent
1 electronic text (123 p.)
File format
multiple file formats
Form of item
online
Governing access note
Access restricted to authorized users and institutions
Isbn
9781606493632
Isbn Type
(electronic bk.)
Other control number
10.4128/9781606493632
Other physical details
digital file.
Reformatting quality
access
Reproduction note
Electronic reproduction. Ann Arbor, MI : ProQuest, 2015. Available via World Wide Web. Access may be limited to ProQuest affiliated libraries.
Specific material designation
remote
System control number
  • EBC1048419
  • (OCoLC)829304796
  • (CaBNVSL)swl00402167
  • (MiAaPQ)EBC1048419
  • (Au-PeEL)EBL1048419
  • (CaPaEBR)ebr10661535
  • (CaONFJC)MIL450920
  • (OCoLC)846945207
System details
  • Mode of access: World Wide Web
  • System requirements: Adobe Acrobat reader

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