Coverart for item
The Resource How does video game violence affect society?, by Patricia D. Netzley

How does video game violence affect society?, by Patricia D. Netzley

Label
How does video game violence affect society?
Title
How does video game violence affect society?
Statement of responsibility
by Patricia D. Netzley
Creator
Subject
Genre
Language
eng
Member of
Cataloging source
DLC
http://library.link/vocab/creatorName
Netzley, Patricia D
Dewey number
794.8
Index
index present
Intended audience
1390
Intended audience source
Lexile
LC call number
GV1469.34.V56
LC item number
N48 2013
Literary form
non fiction
Nature of contents
bibliography
Series statement
In controversy
http://library.link/vocab/subjectName
  • Violence in video games
  • Video games
  • Video games
  • Violence
  • Violence in video games
  • Video games
  • Video games
  • Violence
Target audience
juvenile
Label
How does video game violence affect society?, by Patricia D. Netzley
Instantiates
Publication
Bibliography note
Includes bibliographical references and index
Carrier category
volume
Carrier category code
  • nc
Carrier MARC source
rdacarrier
Content category
text
Content type code
  • txt
Content type MARC source
rdacontent
Contents
What are the origins of the violent video game controversy? -- Do violent video games encourage violent acts? -- Do violent video games promote anti-social behavior? -- Do violent video games encourage addictive behavior? -- Should the sale of violent video games be restricted?
Dimensions
24 cm.
Extent
96 pages
Isbn
9781601524904
Lccn
2012031924
Media category
unmediated
Media MARC source
rdamedia
Media type code
  • n
Other physical details
color illustrations
System control number
  • ocn806221733
  • (OCoLC)806221733
  • 1311245
Label
How does video game violence affect society?, by Patricia D. Netzley
Publication
Bibliography note
Includes bibliographical references and index
Carrier category
volume
Carrier category code
  • nc
Carrier MARC source
rdacarrier
Content category
text
Content type code
  • txt
Content type MARC source
rdacontent
Contents
What are the origins of the violent video game controversy? -- Do violent video games encourage violent acts? -- Do violent video games promote anti-social behavior? -- Do violent video games encourage addictive behavior? -- Should the sale of violent video games be restricted?
Dimensions
24 cm.
Extent
96 pages
Isbn
9781601524904
Lccn
2012031924
Media category
unmediated
Media MARC source
rdamedia
Media type code
  • n
Other physical details
color illustrations
System control number
  • ocn806221733
  • (OCoLC)806221733
  • 1311245

Library Locations

    • Main LibraryBorrow it
      310 North Tryon Street, Charlotte, NC, 28202, US
      35.2285213 -80.8421167
    • MatthewsBorrow it
      230 Matthews Station St., Matthews, NC, 28105, US
      35.1160092 -80.720516
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