The Resource Mobile App Research and Planning, Films for the Humanities & Sciences, (evideo)

Mobile App Research and Planning, Films for the Humanities & Sciences, (evideo)

Label
Mobile App Research and Planning
Title
Mobile App Research and Planning
Statement of responsibility
Films for the Humanities & Sciences
Contributor
Subject
Genre
Language
  • eng
  • eng
  • eng
Summary
The process of bringing a successful app to market begins long before the actual software is developed. As with any endeavor that fuses commerce and creativity, the app usually starts with a spark of inspiration and gets fleshed out through market research and intensive planning. This program takes viewers through those initial phases with hip, high-energy visuals and commentary from experts who create apps for a living
Member of
Cataloging source
AzPhAEM
Characteristic
videorecording
Intended audience
12 & up
Language note
Closed-captioned
http://library.link/vocab/relatedWorkOrContributorName
  • Films on Demand
  • Films for the Humanities & Sciences (Firm)
  • Films Media Group
  • Films for the Humanities & Sciences
Runtime
22
Series statement
Creating Mobile Apps
http://library.link/vocab/subjectName
  • Application software
  • Business enterprises
  • Computer programming
  • Computer software
  • Digital media
  • Marketing
  • Multimedia systems
Technique
live action
Label
Mobile App Research and Planning, Films for the Humanities & Sciences, (evideo)
Link
https://www.nclive.org/cgi-bin/nclsm?url=http://fod.infobase.com/PortalPlaylists.aspx?xtid=47489
Instantiates
Publication
Note
  • Encoded with permission for digital streaming by Films Media Group on October 02, 2012
  • Films on Demand is distributed by Films Media Group for Films for the Humanities & Sciences, Cambridge Educational, Meridian Education, and Shopware
  • Topics include identifying the target audience or consumer base; studying apps aimed at a similar market; creating a project plan; designing with a focus on ease of use and the customer's ability to share with other users; strategizing to compete against more corporate, big-budget apps; considering various development tools to utilize; thinking ahead regarding platform options; looking at monetization models; distinguishing between apps that deliver a lot of content and those that use little or none; using content management systems; and projecting costs and profitability
Color
multicolored
Configuration of playback channels
unknown
Contents
App Market (1:10) -- Getting Ideas for Apps (2:20) -- Uses for Apps (1:28) -- Market Research (2:13) -- Digital Distribution Platforms (1:49) -- Monetization (1:28) -- Content Research (3:10) -- Content Management Systems (2:18) -- Project Plan and Cost Estimates (1:53) -- Software Development and Quality Assurance (2:20) -- Credits: Mobile App Research and Planning (0:48)
Dimensions
unknown
Extent
1 streaming video file (22 min.)
Form of item
online
Governing access note
Access requires authentication through Films on Demand
Medium for sound
other
Other physical details
sd., col.
Publisher number
  • 47488s
  • 47489
Sound
sound
Sound on medium or separate
sound on medium
Specific material designation
  • other
  • remote
System control number
  • 100047489
  • 100047489
  • (OCoLC)828641522
System details
  • Mode of access: Internet
  • System requirements: FOD playback platform
Video recording format
other
Label
Mobile App Research and Planning, Films for the Humanities & Sciences, (evideo)
Link
https://www.nclive.org/cgi-bin/nclsm?url=http://fod.infobase.com/PortalPlaylists.aspx?xtid=47489
Publication
Note
  • Encoded with permission for digital streaming by Films Media Group on October 02, 2012
  • Films on Demand is distributed by Films Media Group for Films for the Humanities & Sciences, Cambridge Educational, Meridian Education, and Shopware
  • Topics include identifying the target audience or consumer base; studying apps aimed at a similar market; creating a project plan; designing with a focus on ease of use and the customer's ability to share with other users; strategizing to compete against more corporate, big-budget apps; considering various development tools to utilize; thinking ahead regarding platform options; looking at monetization models; distinguishing between apps that deliver a lot of content and those that use little or none; using content management systems; and projecting costs and profitability
Color
multicolored
Configuration of playback channels
unknown
Contents
App Market (1:10) -- Getting Ideas for Apps (2:20) -- Uses for Apps (1:28) -- Market Research (2:13) -- Digital Distribution Platforms (1:49) -- Monetization (1:28) -- Content Research (3:10) -- Content Management Systems (2:18) -- Project Plan and Cost Estimates (1:53) -- Software Development and Quality Assurance (2:20) -- Credits: Mobile App Research and Planning (0:48)
Dimensions
unknown
Extent
1 streaming video file (22 min.)
Form of item
online
Governing access note
Access requires authentication through Films on Demand
Medium for sound
other
Other physical details
sd., col.
Publisher number
  • 47488s
  • 47489
Sound
sound
Sound on medium or separate
sound on medium
Specific material designation
  • other
  • remote
System control number
  • 100047489
  • 100047489
  • (OCoLC)828641522
System details
  • Mode of access: Internet
  • System requirements: FOD playback platform
Video recording format
other

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